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- > > > Would anyone like us to give ideas, concerning design, special features,
- > > > or anything really, that we think would make bad mood WAD friendly, but
- > > > more than that, very special, with a stronger Falcon identity?
- > >
- > > I think this is a must! We don't want an copy of PC-Doom, we want falcon
- > > Doom!
- >
- > Yes, I think FALCON DOOM (BAD MOOD ;-) is _exactly_ what Atari Falcon has
- > needed since its birth! It's something that gathers us together - makes
- > all Falcon owners think that this bird is something special. And that WE,
- > its users, are something *special* =) !!
-
- Exactly. I think we are on the same wavelength here. :-))))
- Maybe that's because we both have a falcon. :-)
-
- > Something that really can't be done for Amiga (the Ultimate Games Machine),
- > but fits like a glove on Falcon ... Delicious!
-
- Cool! :-)
-
- > I believe, this is more than just making a game. This is work for our
- > future as Atari-users. Very, very important...
-
- I think the same. It's one of the most important games projects (the most) for
- the falcon. If we can do it, the falcon is much more than a overpriced pice of
- hardware like some want it to.
-
- > > > * lots of impressive demo-like effects used in the general design (menus,
- > > > intro,...)
- > >
- > > This I like very much. :-)
- >
- > Me, too ;-) And those great demo coders out there, they are perfectly
- > capable of doing miracles in this area...
-
- I don't doubt that for a seconde.
-
- > > I have an idea about something called TUBS (The Ultimate Battle Simulator) there
- > > you take the doom concept one step further. Adding bigger levels so you can
- > > builde whole citys and have streets, houses, subways etc. Tanks on the streets
- > > and other objects. :-) I could be done, but the "WAD" files would become realy
- > > BIG!. :-) A little like Iron Soldier on the jag, but better. :-)
- >
- > I LOVE this idea, love, love, love!!! Fantastic! Doom already is kind of
- > that, but the idea probably can me improved, still. Citys, streets, ...
- > It'd be gamers heaven. Sigh.... ;-)
-
- Yes, I think that too! I don't think it's much of a problem either, as I think the
- current engine can handle this quite well. You can already move outside and
- walk into buildings, down in corridors etc. If you could add texturemapped objects
- like tanks we have it up and running. Ofcourse, Anthony have to finnish the WAD editor
- first. :-))
-
- > This might be The Ultimate Falcon Game. And it really wouldn't have to be
- > too fast on a standard Falcon, as long as it would run on 68040-birds
- > (Afterburner accelerator, for example), FX-accelerated birds of prey, etc.
- > It's pretty cheap and easy to accelerate Falcon, after all.
-
- I don't think that doing it like I said would make it slower, as it can already handle
- most of it. It would also be very fast in the streets I think. Not too much to draw.
- The Afterburner would handle this very easy and probably an regular falcon too.
-
- > My new FX-card update 1.1 accelerates my MPEG-films from ordinary 6..12 FPS
- > to over 29 FPS. Though the new, ultra-fast Page Mode isn't implemented yet,
- > the write-speed of Fast RAM in 256 color mode is 11.8 MB/s compared to
- > original less than 4 MB/s (ST-RAM). That makes a difference =) !
-
- This FX-card does sound great! I can't deceid if I will go for the Afterburner or the
- FX-card. The FX-card is very cool and fast and rather cheap, while the Afterburner
- is very fast and quite expensive. The pagemode will also speed up the FX-card....
- Hmmmm..... Any thoughts anyone?
-
- //Magnus Kollberg
-
-